Modeling Reality with Virtual Worlds

Virtual worlds are a great place for people to foster creativity and express themselves. Different ways that virtual worlds can be used include: meeting new people from all over the world, saving money and time by having online meetings and have a "virtual" experience of different places that you are unable to visit. The cons of virtual worlds include: people shutting themselves out from the real world, less physical interaction, and being exposed to strangers online. 

What I mean by saying that virtual worlds allow people to have a virtual experience of different places that you are unable to visit is that people can literally go on their computer and search up different places without physically being there. "I've Been in That Club, Just Not in Real Life" by Dave Itzkoff speaks exactly of this experience. Dave did not want to visit the physical club, so instead he went to the club virtually. “There’s no way that you’re going to go onto a flat Web site or message board and instantly strike up a conversation with somebody who works for MTV or I.B.M. or the president of Harvard,” she said. “But these things are possible in virtual worlds. You’ve experienced it as if it were real, because, in fact, it is real.” Although having a virtual experience is time and money saving, there are dangers to this. Some people may completely shut themselves out from the real world and focus on their virtual world. This causes less physical interaction. People should ultimately have a limit to how much time they spend online.

The virtual world saves people a lot of money and time. Instead of buying a plane ticket to travel from one place to another, people can now meet each other online. “It’s the newest manifestation of how people live vicariously: if I can’t afford a Bentley, my avatar can.” There are of course, dangers that are involved in this. "No Budget, No Boundaries: It’s the Real You" by Ruth La Ferla talks about how there are some online platforms that charge money for dressing up your avatars (your virtual character). "Networks like Gaia, Wee World and Club Penguin, on which children and teenagers can buy goods for points or cash, also do well but cannot compete in the luxury arena with adult sites." Because virtual worlds allow people to become whoever they want, at a cheaper cost, this is dangerous as online strangers can trick and scam others. People should be wary and not give out personal information to anyone online.

Virtual worlds foster creativity by allowing people to create their own utopia. There are virtual worlds where people can literally build the environment that they want. People can also dress up their avatar and decorate/ customize everything they see online. In the future, I believe that virtual reality will become even closer to reality, as in physically people would be able to feel and sense things that are not really there physically but virtually.





Sources:
https://www.nytimes.com/2008/01/06/arts/television/06itzk.html
https://www.nytimes.com/2009/10/22/fashion/22Avatar.html


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